Description
LittleKt (Little Kotlin) is a Kotlin multiplatform 2D game development framework based on OpenGL that is inspired by libGDX and KorGE. The goal of this project is to allow the freedom and flexibility that libGDX offers with enjoyable idiomatic features coded in Kotlin that KorGE has to offer.
LittleKt alternatives and similar libraries
Based on the "Game Development" category.
Alternatively, view littlekt alternatives based on common mentions on social networks and blogs.
-
AdventKT
A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
CodeRabbit: AI Code Reviews for Developers
Do you think we are missing an alternative of LittleKt or a related project?
Popular Comparisons
README
Currently in development.
A 2D game framework written in Kotlin
LittleKt (Little Kotlin) is a Kotlin multiplatform 2D game development framework based on OpenGL that is inspired by libGDX and KorGE. The goal of this project is to allow the freedom and flexibility that libGDX offers with enjoyable idiomatic features coded in Kotlin that KorGE has to offer.
Check out some planned features
Install
LittleKt releases are hosted on OSSRH and can be installed like so:
build.gradle.kts:
repositories {
mavenCentral()
}
kotlin {
jvm {
compilations.all {
kotlinOptions.jvmTarget = "11" // littlekt targets jvm 11 so we must target atleast 11
}
}
}
val littleKtVersion = "0.1.0" // get the latest release at the top
val kotlinCoroutinesVersion = "1.6.0" // or whatever version you are using
sourceSets {
val commonMain by getting {
dependencies {
implementation("com.lehaine.littlekt:core:$littleKtVersion")
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:$kotlinCoroutinesVersion") // littlekt requires coroutines library on the classpath
}
}
}
Snapshots
On every build a snapshot gets created. If you want to be on the bleeding edge then you can pull from the snapshot repo. Note: this will most likely cause breaking changes
build.gradle.kts:
repositories {
maven(url ="https://s01.oss.sonatype.org/content/repositories/snapshots/")
}
kotlin {
jvm {
compilations.all {
kotlinOptions.jvmTarget = "11" // littlekt targets jvm 11 so we must target atleast 11
}
}
}
val littleKtVersion = "0.0.2-SNAPSHOT"
val kotlinCoroutinesVersion = "1.6.0" // or whatever version you are using
sourceSets {
val commonMain by getting {
dependencies {
implementation("com.lehaine.littlekt:core:$littleKtVersion")
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:$kotlinCoroutinesVersion") // littlekt requires coroutines library on the classpath
}
}
}
Current targets
Platform | Support | Expected By |
---|---|---|
Desktop (JVM) | ✅ | Current version |
Web (WebGL/2) | ✅ | Current version |
Android | Planned | v 0.2 |
iOS | Planned | v1.0 |
Desktop (Native) | -- | Long Term |
Acknowledgements
LittleKt was put together based on bits and pieces of features found across multiple engines/frameworks and languages that were very enjoyable to use and flexible. If a piece a code looks familiar, feel free to open an issue with details, so that we can properly attribute the code.
A big thanks to the folks over on libGDX and KTX, KorGE, and MiniGDX.
The very popular and amazing libGDX which is the main inspiration of this framework as well as the Kotlin framework KTX for the clever and awesome utilites and extensions built on top of libGDX.
Carlos Velasco's (soywiz) awesome Kotlin game engine KorGE which has a bunch of very enjoyable features and awesome ideas that were brought over to be used in LittleKt.
David Wursteisen's excellent multiplatform game framework MiniGDX that allowed LittleKt to get up and running quickly.
*Note that all licence references and agreements mentioned in the LittleKt README section above
are relevant to that project's source code only.