openrndr alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view openrndr alternatives based on common mentions on social networks and blogs.
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imgui
Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui) -
modern-jogl-examples
Examples ported in JOGL from "Learning Modern 3D Graphic Programming" by J.L.McKesson -
bullet
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. -
kaifu2x
Port of waifu2x to pure kotlin + opencl. Anime-style upscaler and noise reductor based on convolutional neural networks using coffee trained models -
glimpse-framework
DISCONTINUED. Glimpse is now further developed as a Kotlin Multiplatform project under glimpse-graphics/glimpse
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README
OPENRNDR 0.4
A Kotlin/JVM and Kotlin/JS library for creative coding, real-time and interactive graphics. Can currently be used on Windows, macOS and Linux/x64 to create standalone graphical applications.
Basics and use are further explained in the OPENRNDR guide.
Repository structure
module | description |
---|---|
[openrndr-animatable](openrndr-animatable) | Tooling for interactive animations |
[openrndr-application](openrndr-application) | Application and Program classes |
[openrndr-binpack](openrndr-binpack) | Binpacking algorithm used for texture atlasses |
[openrndr-color](openrndr-color) | Color spaces |
[openrndr-dds](openrndr-dds) | DirectDraw Surface file (.dds) loader |
[openrndr-demos](openrndr-demos) | A collection of small in-repository demos |
[openrndr-draw](openrndr-draw) | Drawing primitives |
[openrndr-event](openrndr-event) | Event classes |
[openrndr-extensions](openrndr-extensions) | Built-in OPENRNDR extensions |
[openrndr-filter](openrndr-filter) | Built-in filters |
[openrndr-js](openrndr-js) | Kotlin/JS specific modules |
[openrndr-jvm](openrndr-jvm) | Kotlin/JVM specific modules |
[openrndr-math](openrndr-math) | Math functions and classes |
[openrndr-nullgl](openrndr-nullgl) | Mock graphics back-end |
[openrndr-shape](openrndr-shape) | Classes and functions for working with 2D shapes |
[openrndr-svg](openrndr-svg) | Loading and saving SVG |
[openrndr-utils](openrndr-utils) | Assorted utilities |
Using OPENRNDR
You are advised to use the OPENRNDR template which provides a quick start to using the library.
OPENRNDR's Javascript/WebGL is still experimental and under development. However, if you feel like trying it you should use the OPENRNDR JS template.
Building OPENRNDR
On a system that has JDK 1.8.x or more recent installed one can run the following commands from a terminal:
cd <path-to-checkout>
./gradlew build
This should start the build process, which will take some time to complete.
Note that OPENRNDR does not depend on anything that is not on Maven Central, builds should be easy and predictable.
Installing OPENRNDR as Maven artifacts
In order to use the OPENRNDR build from your applications one has to install OPENRNDR's Maven artifacts in the local Maven repository.
./gradlew -Prelease.version=0.5.1-SNAPSHOT publishToMavenLocal
Community
Visit the OPENRNDR website for the latest news on OPENRNDR, showcases and events
Join us on the OPENRNDR forum for questions, tutorials and showcases.
Reach us more directly on the OPENRNDR Slack.