JOGL2D alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view JOGL2D alternatives based on common mentions on social networks and blogs.
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openrndr
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics -
imgui
Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui) -
data2viz
An Android, JavaFx, JS multiplatform datavisualization library with comprehensive DSL -
modern-jogl-examples
Examples ported in JOGL from "Learning Modern 3D Graphic Programming" by J.L.McKesson -
orx
A growing library of assorted data structures, algorithms and utilities for OPENRNDR -
kotlin-unsigned
unsigned support for Kotlin via boxed types and unsigned operators -
bullet
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. -
kaifu2x
Port of waifu2x to pure kotlin + opencl. Anime-style upscaler and noise reductor based on convolutional neural networks using coffee trained models -
glimpse-framework
Glimpse is now further developed as a Kotlin Multiplatform project under glimpse-graphics/glimpse
Appwrite - The Open Source Firebase alternative introduces iOS support
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README
JOGL2D
Zero-overhead 2D rendering library for JOGL
This library is licensed under Apache License 2.0.
JOGL2D is an open source Kotlin library that provides easy 2D graphics rendering capabilities to JOGL without adding any overhead whatsoever (memory/CPU). JOGL2D is a lightweight, resource friendly, stripped down version of brandonborkholder's glg2d.
How Can I Use JOGL2D?
Simply add JOGL2D to your JOGL application using your favourite dependancy management systems.
Gradle
compile 'org.anglur:joglext:1.0.3'
Maven
<dependency>
<groupId>org.anglur</groupId>
<artifactId>joglext</artifactId>
<version>1.0.3</version>
</dependency>
Once added, it is very easy to implement. Start off by making a GLEventListener
object CharlatanoOverlay : GLEventListener {
private val WINDOW_WIDTH = 500
private val WINDOW_HEIGHT = 500
private val FPS = 60
val window = GLWindow.create(GLCapabilities(null))
init {
GLProfile.initSingleton()
}
fun open(width: Int = WINDOW_WIDTH, height: Int = WINDOW_HEIGHT, x: Int = 100, y: Int = 1000) {
val animator = FPSAnimator(window, FPS, true)
window.addWindowListener(object : WindowAdapter() {
override fun windowDestroyNotify(e: WindowEvent) {
thread {
if (animator.isStarted)
animator.stop()
exitProcess(0)
}.start()
}
})
window.addGLEventListener(this)
window.setSize(width, height)
window.setPosition(x, y)
window.title = "Hello world"
window.isVisible = true
animator.start()
}
val g = GLGraphics2D() //Create GL2D wrapper
override fun display(gLDrawable: GLAutoDrawable) {
val gl2 = gLDrawable.gl.gL2
gl2.glClear(GL.GL_COLOR_BUFFER_BIT)
g.prePaint(gLDrawable.context) //Updated wrapper to latest glContext
g.color = Color.RED
g.drawRect(0, 0, 200, 200)
g.color = Color.YELLOW
g.drawLine(0, 0, 100, 100)
g.color = Color.CYAN
g.drawString("OpenGL 2D Made Easy! :D", 100, 100)
}
override fun init(glDrawable: GLAutoDrawable) {
}
override fun reshape(gLDrawable: GLAutoDrawable, x: Int, y: Int, width: Int, height: Int) {
val gl = gLDrawable.gl.gL2
gl.glViewport(0, 0, width, height)
}
override fun dispose(gLDrawable: GLAutoDrawable) {
g.glDispose()
}
}
Screenshots
Huge credits again to @brandonborkholder for open sourcing his G2D library here: https://github.com/brandonborkholder/glg2d
*Note that all licence references and agreements mentioned in the JOGL2D README section above
are relevant to that project's source code only.