FriceEngine alternatives and similar libraries
Based on the "Game Development" category.
Alternatively, view FriceEngine alternatives based on common mentions on social networks and blogs.
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LittleKt
A multiplatform WebGPU 2D game framework written in Kotlin. Build your own game engine on top. -
AdventKT
A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
InfluxDB high-performance time series database

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README
FriceEngine
CI | status |
---|---|
Travis CI | |
AppVeyor | |
CircleCI | |
CodeShip |
An easy, light, native game engine running on JVM.
Why easy? A flappy bird game uses just 56 lines of Java code only. Written in Kotlin, also work on Java, JRuby, Groovy, Scala and other JVM languages.
Why light? The release build jar is about 1.6mb (with a 1mb Kotlin runtime) only.
Why native? This engine is completely platform-independent: no JNI linkage, no native methods.
View Document to learn how to use Frice Engine.
Screenshots
Build
Gradle:
repositories { jcenter() }
dependencies { compile 'org.frice:engine:1.8.5' }
Alternatively, you can follow the instruction from JitPack. Alternatively, you can download a jar from the release page.
Features
This engine is based on Java's built-in GUI framework, both Swing and JavaFX. "Platform" here refers to Swing/JavaFX.
Platform dependent
These features are differently implemented in Swing/JavaFX.
Since this project is still in progress, the unsupported features will soon be available.
Feature | Swing | JavaFX |
---|---|---|
Life cycle | √ | √ |
Dialogs | √ | √ |
Cursor overriding | √ | √ |
Screenshot | √ | √ |
Buttons | √ | √ |
Full screen | √ | √ |
Always on top | √ | √ |
Text font/size | √ | √ |
Multi-instances | √ | × |
Resizability | √ | √ |
Key listener | √ | √ |
Text measuring | √ | √ |
Platform independent
- Animations (moving, scaling, rotating, accelerating, chasing, approaching, etc.)
- Audio playing (*.wav, *.mp3) by JavaSound/JavaFX Media
- Clock system, timers
- Delayed event manager
- Automatic garbage collection (optional, objects far from the screen will be removed)
- Resource manager (caching IO)
- File/Image/Color/URL utils
- Game objects
- Frame animations
- Key-value database
- Particle effects
- Attaching game objects
- Collision detection with collision box
DSL
Contributions
Feel free to open issue for feature request, bug reports, etc. This is generally a personal project, so please do give your genuine suggestions.
This project is using Issue-Driven-Development. Issues are well organized and used to managed tasks.
Demos
See FriceDemo And see TouhouDemo